منابع مشابه
Graphic Rendering Considered as a Compilation Chain
Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve such performances, thus compromising modularity. In this paper, we consider graphic rendering as a compilation chain: we designed a static and dynamic graphical compiler that enables a designer to clearly separate the d...
متن کاملOccupational asthma due to acrylates in a graphic arts worker.
BACKGROUND Acrylates are used in a wide variety of products such as solvents, adhesives, paints, printing ink, soft contact lenses, porcelain nails, and methacrylates (used by dentists and orthopedists). Currently there are various types of acrylic compounds: acrylates, cyanoacrylates (such as tissue adhesives and home glues), and methacrylates (prostheses and dental and orthopedic fillings). T...
متن کاملCollaborative Graphic Rendering for Improving Visual Experience
Handheld devices such as UMPC, though convenient, bear weakness of size constraint for display. To mitigate such a problem and enhance user experience for owners of small devices, in this paper we design a collaborative rendering platform. When running game graphic applications at a handheld, the generated OpenGL graphic commands are intercepted and then delivered to a device with a larger disp...
متن کاملHaptic and Graphic Rendering of Deformable Objects
In this paper we present a new method for realtime interactive haptic and graphic rendering of complex objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard’s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on GPUs, results are characteriz...
متن کاملTone Reproduction and Physically Based Spectral Rendering
The ultimate aim of realistic graphics is the creation of images that provoke the same responses that a viewer would have to a real scene. This STAR addresses two related key problem areas in this effort which are located at opposite ends of the rendering pipeline, namely the data structures used to describe light during the actual rendering process, and the issue of displaying such radiant int...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of the Japan Society of Colour Material
سال: 1962
ISSN: 0010-180X
DOI: 10.4011/shikizai1937.35.159